I've found that use AOE weapons has helped me take on the pirates a little better, so I recommend weapons like the multiresonator (I use 5 of them). Death by a million paper cuts and there is nothing you can do about it. This does not even account for the EM disruption damage which reduces the effectiveness of all your gear (temporarily), so your shields become degraded, weapon range is reduced, your engines slow and more missiles hit compounding the effect. Now imagine 5+ pirates launching these missiles at you 125 damage guaranteed sure you can outrun them, but they have 60 salvoes of these missiles, so you are going to be kiting them for years if you want to try to deplete them. 5 lirecrons launch 25 missiles guarantees a minimum of 25 damage whatever your resistance is (since damage can't be less than 1). A good number of pirates use them and I have seen a number of pirate ships use 5 of them at once. However EM damage aside, these things are devastating damage wise because there are so many of them. The missiles do very little damage, but 5 are launched simultaneously (vs 3 for standard launchers) and they do EM damage. They are incredibly difficult to take on the dominators in comparison are a walk in the park (at least in my experience) and it is mostly due to the new weapons that the game has introduced well just one really and that is the horrendous Lirecron missile launcher that the Pirates covet. I think this is the controversal change that people have talked about. Overall the "War apart" version adds more content, which is good and I do like some of the new additions (Hull damage modifiers for example) as well as the additional equipment. I've played the previous space rangers 2 quite a bit (but never finished).
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